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FF10-2 has three alternate endings.
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Final Fantasy X

Final Fantasy X

Final Fantasy X Introduction
In Final Fantasy X, the main character, Tidus, is a star player of blitzball, a full contact sport. After miraculously surviving the destruction of his homeland, he awakens among ruins and thereafter meets a young woman named Yuna. As a summoner, Yuna must travel to distant temples and learn the secret art of summoning aeons -- powerful spirits of yore, in order to defeat "Sin." Tidus learns that a thousand years in the past, mankind lived in spectacular cities and relied on machines for everything, until Sin suddenly appeared and destroyed all civilization. Now, people shun technology, and no one knows when "Sin" will strike again. Final Fantasy X features a distinct Asian influence, bringing a fresh feel to the characters, music, settings and story.

Final Fantasy X is the first in the series to feature voiceovers for the characters. James Arnold Taylor ("A Moment of Silence") and Hedy Burress ("Valentine") are voicing the main characters in the U.S. release of Final Fantasy X. In addition to the game's voiceover dialogue and fluid gameplay-to-full-motion-video transitions, Final Fantasy X offers fully 3D environments that seamlessly integrate real-time movement with battles, allowing players to walk around and engage in battles on the same field map screen. Life-like, high-polygon, motion-captured characters designed by Tetsuya Nomura (Final Fantasy VII, VIII, Parasite Eve(TM), Parasite Eve 2(TM)) bring realism to the screen. As seen in previous Final Fantasy titles, players will be able to enjoy new mini-games, such as mastering the sport of blitzball and the Al Bhed language. Final Fantasy carries a newly designed battle system with a unique character development system using the "Sphere Grid."

Game Information

Final Fantasy X Game Information
User Rating
Rated 3.35/5 (168 Votes)
Platform: Sony PlayStation 2.
Developer: Squaresoft.
ESRB: T (Teen).
Medium: DVD-ROM.
Mode(s): Single Player.

Features:
- Voice-overs will be featured for the first time in the series, utilizing the "Facial Motion System."
- High-polygon, motion-captured player characters, designed by Tetsuya Nomura, bring lifelike realism to the screen.
- The camera will automatically shift its perspective to correspond with the movements of the characters, a feature now possible due to the title being largely polygonal.
- Characters will be able to rotate in and out of the party even in the heat of battle, allowing a "tag team" approach to fighting.

Release Dates
 Japan  North America  Europe  Australia
PlayStation 2 July 19, 2001 December 20, 2001 May 29, 2002 May 17, 2002

Publishers
 Japan  North America  Europe  Australia
PlayStation 2 Squaresoft Square EA SCE Europe SCE Australia

Official Websites
 Japan  North America  Europe  Australia
Visit Visit Visit -

Reviews
GamePro 10 out of 10
OPM 10 out of 10
Famitsu 39 out of 40
Game Informer 9.8 out of 10
RPGFan 97 out of 100
IGN 9.5 out of 10
Gamespot 9.3 out of 10
EGM 9.3 out of 10
Gaming Age A
Game Revolution A-
Developers
Executive Producer Hironobu Sakaguchi
Producer Yoshinori Kitase
Director Motomu Toriyama
Music Composer Nobuo Uematsu
Main Programmer Takashi Katano
Movie Director Hiroshi Kuwabara
Character Design Tetsuya Nomura
Art Director Yusuke Naora
Scenario Writer Kuzushige Nojima
Image Illustrator Yoshitaka Amano















Covers:
Japan North America Europe

Review

Coming soon.

Screenshots

Lulu Kimahri Ronso Rikku
[View more Final Fantasy X screenshots]

INFORMATION

- Aeons
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 -- Hidden Aeons

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